![]() Note: A portion of the game window is now covered by interface menus - this will be adjusted in the next step. ⬥ The basic structure of the interface has taken shape. ⬥ Now we have an interface that looks something like this: ⬥ Some of the non-essential but useful menus are added and fill in any glaring gaps - the runemetrics tab is optional but can be used to track damage in a fight. ⬥ Tabs are made large enough to eliminate extra scrollbars wherever possible. ⬥ Additional menus such as the skills menu or friends list are placed in relatively accessible locations. ⬥ Useful PvM tabs are added around the area of focus - such as the inventory, the familiar interface, worn items, defensives, and spells. ⬥ Unwanted tabs are removed, like the path menu. The ribbon can be edited by clicking the small pencil-in-box edit icon in it.⬥ The minimap is adjusted, and the Options ribbon is made smaller. ⬥ Extra extra action bars are added to give us more keybinds to use. ⬥ The bottom centre to the lower right is chosen as the focus for the main PvM menus. ⬥ Unlock the interface by clicking the lock icon on the Options ribbon, or using the default keybind L. The first step is to set up the main menus and layout of the interface. Note: This is only an example to demonstrate how to create an interface, but it is ultimately up to personal preference. Any minor tweaks or changes can be made afterwards with ease. We'll do this in two broad steps - bringing into view and arranging important menus, and then using the advanced layout options to customize the interface further. Keeping in mind the important elements of a good interface, we can use the earlier one as a reference and modify it into a layout more suitable for PvM and general gameplay. Runemetrics tab to track statistics/damage.⬥ Other non-essential but nice-to-have menus include: Specific style windows - it can be helpful sometimes to have additional menus open like the defensives tab, magic spellbook or style-specific ability tabs, to click on certain abilities or spells that you might not want to (or cannot) keybind.Buff/debuff bars - keep track of all buffs/debuffs on the player.Chatbox - most mechanics and interactions will have some form of chat message, and keeping an eye on them can be useful.Minimap - a larger minimap (where permissible) can make it easier to get a high-level overview of areas and navigate quickly.Spellbook - allows you to quickly switch auto-cast spell.Familiar - makes it easier to track special move points, call your familiar if it's misbehaving, and make it attack faster.Worn items/equipment - useful to ensure correct gear is being worn, unequip armour for certain situations, activate your pocket slot items, etc.Additional action bars - gives access to a wider range of keybinds by increasing the number of action bar slots visible on-screen at any given time.⬥ We can observe that some UI elements are more important than others for PvM, including: ⬥ Missing elements - including the summoning/familiar tab, the magic spellbook or the defensives tab, and additional action bars. ⬥ The buff/debuff bars that indicate status effects are not placed in ideal locations. ⬥ The tabs are not appropriately sized and hide the game world underneath them. ⬥ The existing space is not well utilized. the primary action bar is too far away from the inventory, and the buff bar (with the buff icons) is not near either of them. ⬥ UI elements are spread out and not easily accessible. There are several issues with this interface, such as: ⬥ Consider the New Player interface that players are given when first playing the game. ![]() The game comes with a few pre-made layouts, but they all suffer from similar issues. A good interface can make the game easier to play and more enjoyable.Ĭreating a good interface is all about displaying the interface elements in a way where everything you need to access is open and important elements are appropriately close to one another, to minimize the distance your eyes and mouse need to travel around your screen. Having a proper interface setup is important as it allows you to organize your game view and have quick, convenient access to game windows that you frequently interact with such as inventory, gear, familiars, ability bars and so on. Interface Guide (Courtesy of #Ferrous) Introduction
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